PC World Reports That MS Windows Vista Runs fastest on a Mac Laptop
Interesting story for all you Apple lovers out there. PC World reports that MS Windows Vista runs faster on a Mac laptop than any other laptop period.
“The fastest Windows Vista notebook we’ve tested this year—or for that matter, ever—is a Mac. Not a Dell, not a Toshiba, not even an Alienware”
Punchkick Interactive cited in Mobile Web Design book by Cameron Moll
Cameron Moll has just finished and released his book, Mobile Web Design.
Much has been written about mobile devices. Plenty has been written about developing websites for the so-called “standards era” of the web. However, little has been written about the two colliding. This resource aims to fill that void.
As a reviewer of the book, and more specifically the Flash Lite section, I have had a chance to read through the entire book and it is really a great piece of writing. It is certainly not written for the mobile Web expert, but rather, it speaks perfectly to anyone in a position to develop for, manage, or give advice regarding your organizations foray into a web strategy for mobile devices.
PDF copies can be purchased for $19. Well worth it for anyone interested in the mobile space. You can also download a preview sample.

Teen who hacked iPhone trades gadget for new car
Via the Associated Press:
AP—— The teenage hacker who found a way to unlock the iPhone so that the device would not be restricted to use solely on AT&T Inc.’s cellular networks will be trading his reworked gadget for a new car.
George Hotz, of Glen Rock, N.J., said he had reached the deal with CertiCell, a Louisville, Ky.-based mobile phone repair company.
Hotz posted on his blog that he traded his modified iPhone for a “sweet Nissan 350Z and (three) iPhones.”
Full story
George Hotz
CertiCell
Learn more about Punchkick Interactive’s iPhone software development capabilities.
Web Marketing Association Names Punchkick Interactive Co-Founders to the 2007 WebAward Judging Panel
CLEVELAND, Ohio (August 10, 2007) – The Web Marketing Association is pleased to announce that Punchkick Interactive co-founders Zak Dabbas and Ryan Unger have been selected as judges of the 11th annual international WebAward competition for Web site development.
The WebAwards is the standards-defining internet awards competition that sets industry benchmarks based on the seven criteria of a successful Web site. It recognizes the individual and team achievements of Web professionals who create and maintain outstanding Web sites.
“Unlike other awards, the WebAwards is not a beauty pageant where only the design and name recognition is important,” said William Rice, president of the Web Marketing Association. “For the past decade, the WebAwards has used a quantitative judging formula based on seven criteria to evaluate, benchmark and set industry standards for Web site development. Dabbas and Unger will play a critical role in setting the standard for Internet excellence by applying their expertise to each site they adjudicate.”
“I am privileged to have been selected as a respected member of the WebAwards panel of judges,” said Punchkick Interactive’s Dabbas. “It is an honor to judge domestic and international sites that meet the Web Marketing Association’s standards of high quality and excellence.”
The 2007 WebAward judges consist of a select group of Internet professionals who have direct experience designing and managing Web sites – including members of the media, interactive creative directors, corporate marketing managers, site designers, content providers and webmasters – with an in-depth understanding of the current state-of-the-art in Web site development and technology. Judging for this year’s website awards will take place in July and August, with winners announced in September.
Ryan Unger is the co-founder and creative director for Punchkick Interactive. He has over five years of experience with Flash software and is an Adobe Certified Flash Lite 1.1 developer, Adobe Certified Flash 8 designer, and Qualcomm BREW authorized developer. Ryan is heavily involved in the Flash Lite community, both in Flash Lite-focused Web forums and his company’s mobile marketing blog.
Zak Dabbas is the co-founder and managing partner of Punchkick Interactive. He is an accomplished copywriter and plays a key role in all creative development for Punchkick Interactive. Zak is a graduate of the Case Western Reserve University School of Law and is a member of the American Intellectual Property Law Association.
About Punchkick Interactive Inc.
Punchkick Interactive™ is a full service mobile marketing firm that creates Flash® Lite™ screensavers, mobile games and custom applications, text-message campaigns, branded mobile Web sites and blogs, Bluetooth broadcasting campaigns, 3gp video for mobile, and more. For additional information visit www.punchkickinteractive.com or call (800) 549-4104.
About the WebAwards
The 11th annual international WebAwards competition sets the standard of excellence in 96 industry categories by evaluating Web sites and defining benchmarks based on the seven essential criteria of successful Web site development. The goal of the Web Marketing Association, sponsor of the WebAwards, is to provide a forum to recognize the people and organizations responsible for developing some of the most effective Web sites on the Internet today. Entrants benefit from a Web site assessment by a professional judging panel and the marketing opportunities presented to an award-winning Web site. For more information or to enter, visit www.07webaward.org.
CLEVELAND, Ohio (August 28, 2007) – Punchkick Interactive is pleased to announce that one of its co-founders has been cited in the book Mobile Web Design by Cameron Moll. Ryan Unger contributed as a technical reviewer for the Flash Lite section of the book.
Mobile Web Design is a book that offers a web standards approach for delivering content beyond the desktop. Much has been written about mobile devices. Plenty has been written about developing websites for the so-called “standards era” of the web. However, little has been written about the two colliding. This resource aims to fill that void.
“As a reviewer of the book, and more specifically the Flash Lite section, I have had a chance to read through the entire work and it is really a great piece of writing,” said Punchkick Interactive’s Unger. “It’s certainly not written for the mobile Web expert, but rather, speaks perfectly to anyone in a position to develop for, manage, or give advice regarding your organization’s foray into a web strategy for mobile devices.”
About Punchkick Interactive Inc.
Punchkick Interactive™ is a full service mobile marketing firm that creates Flash® Lite™ screensavers, mobile games and custom applications, text-message campaigns, branded mobile Web sites and blogs, Bluetooth broadcasting campaigns, 3gp video for mobile, and more. For additional information visit www.punchkickinteractive.com or call (800) 549-4104.
About the Cameron Moll
Cameron Moll is a graphic designer with proficiency in website interface layout, UI design, XHTML, CSS, typography, the mobile web, and traditional print design. He’s also a seasoned speaker, published author, and drummer whose chops are a bit rusty after a seven-year hiatus from playing. Word on the street is Cameron’s not currently seeking employment or freelance but may accept speaking invites. Purchase Mobile Web Design at www.mobilewebbook.com.
Why a True Apple Fan Would Never Buy an iPhone
It’s been called the Second Coming—a gadget so revolutionary that people literally fall to their knees in praise of its magnificence. And why shouldn’t they? It’s from Apple, the same company that heroically unshackled us from the misery that is Windows. Apple opened our eyes to a whole new world of computing, one where fantastic design and seamless integration rule above all else. Macs taught us how easy managing a digital photo album could be, and were the de facto force behind our extensive (and legal) digital music libraries.
So why am I, a die-hard-Mac-fanatic, not purchasing Jobs’ brand new marvel? For a number of reasons, all of which are tied to one unfortunate reality: The iPhone is many, many things, but it sure ain’t no Apple.
Let me explain:
- Got a .Mac account? I do. And I couldn’t imagine life any other way. Syncing my emails between different computers is no longer an option for me—it’s a requirement, and I have only Apple to blame for my expectations. The iPhone? It won’t be doing that.
- Speaking of email, how could Apple drop the ball on such an important feature of the iPhone? Noticeable delays between the reading and deleting of emails? Manual deletion of emails one at a time with no option to delete a selected grouping? No BCC option? Yikes.
- On my Mac, Safari is the most dependable browser I’ve ever used. Not on the iPhone. Call me crazy, but surfing the internet sans Flash and Java just doesn’t feel like a true Web experience to me.
- The Edge Network. Can this actually be faster than dial up?
- 8 gigs is just too meager for the iPhone. One of my favorite things about using a Mac and iPod together is the ease with which I download music and sync them. The iPhone’s memory limitations require users to manually manage music and photos—something Apple liberated us from, a loooong time ago. Looks like you’ll have to carry around your iPod and a bigger phone in your pockets now.
- In case I haven’t already made it abundantly clear, syncing is vital to a true Mac user. So why does the iPhone’s Calendar app have so many problems syncing events with a desktop?
Look, I know there are a ton of other problems ($85.95 for a new battery after 300–400 charges?!) with the iPhone. I also know that in many ways, the iPhone rocks. But when Apple creates something unique, and invites me to make it a part of my life, I expect that device to bring it. Maybe my expectations are too high, but Jobs and Co. has taught me to expect only the best out of my gadgets. Ultimately, the iPhone is a jack of many trades, but a master of none. It delivers the internet, serves as an iPod, and provides portable access to iCal and iPhoto—but requests that you enjoy them in an undeniably diminished way.
For a true Apple fan, this is just simply too much to ask.
Learn more about Punchkick Interactive’s iPhone software development capabilities.
Color theory, peripheral vision illusions
These are just fun to look at (although it hurts your eyes after a while). Keep in mind that these are NOT animated. The movement that you see is simply your peripheral vision playing tricks on you.

Rotating snakes

Rollers

Rotations

Vibrations

Checkered heat waves
iWhack BETA, Whack-a-Mole for iPhone
I have not seen many games for the iPhone. Of the ones that I have seen—most don’t work. That may be the case for this too (I don’t have an iPhone), but somehow I don’t think so. The game, iWhack, is built with absolute positioning of div tags and it looks for good, old-fashioned mouse clicks. a.k.a. Flash is not needed.
Click the image above or click here for a quick link to the game.
Learn more about Punchkick Interactive’s iPhone software development capabilities.
Via The New York Times, “Google said yesterday that it had bought GrandCentral Communications, acquiring a service that lets people use a single number for all their phones.
Terms of the purchase were not disclosed.
GrandCentral users can also create a single mailbox, accessible over the Internet, for all their phone messages, Google said on its Web site.
Users register their phones and can set all or some of them to ring based on who is calling.”
Apple may have sold 700,000 iPhones, beating estimates
Via Bloomberg, “Shoppers may have bought as many as 700,000 units over the weekend, Goldman Sachs Inc. analyst David Bailey said, twice his projection of 350,000. Piper Jaffray’s Gene Munster pegged sales at about 500,000, more than twice his original 200,000 estimate.”
“Jobs says he aims to sell 10 million of the phones in 2008, capturing 1 percent of the global market for handsets. He expects consumers will buy 1 billion mobile phones next year, which would be almost four times the number of personal computers sold.”
Now the math…
First weekend: 700,000 * $499 (conservative estimate) = Gross $349,300,000
Lifetime: 10,000,000 * $499 (conservative estimate) = Gross $4,990,000,000
I have a feeling that Jobs is doing his happy-dance.
Learn more about Punchkick Interactive’s iPhone software development capabilities.
