June 27th, 2007 by Ryan Unger | 3,800 VIEWS | No Comments »

Using a “pulseoxymeter” sensor, the Human-Computer Interaction Laboratory created a game that is in part controlled by physical movement. The difficulty and speed of the game are adjusted to the heart rate of the player. The system is meant to be used for maintaining the appropriate level of exertion during exercise, based on a physical response.

[Source engadget]

  • Share/Bookmark
  1. No comments yet.
  1. No trackbacks yet.

News

Punchkick Interactive and Keathley Advertising Team Up to Create GE Mood Lighting Cam iPhone App
  –  
Punchkick Interactive, a Chicago-based mobile marketing company, and Keathley Advertising, an Akron-based advertising agency, today announced the launch of the GE Mood Lighting Cam iPhone app. The new iPhone [ MORE ]
Punchkick Interactive Appoints Director of Business Development and Mobile Strategy
  –  
Punchkick Interactive, America's first design firm to focus exclusively on full-service mobile marketing, is pleased to announce the addition of Dirk Rients as Director of Business Development and Mobile [ MORE ]
Punchkick Interactive
10 West Hubbard Street, Suite 2D
Chicago, Illinois 60654 USA

Phone (800) 549-4104
info@punchkickinteractive.com

punch kick interactive