Mobile Archives

According to Litmus.com research, as of July 2011, 15% of all e-mail is viewed using a mobile device.

What’s also pretty neat is that the iPhone accounts for 10% of all email viewed. That’s virtually a parallel number to Hotmail and Yahoo! Mail, and more than double Gmail.

E-mail-Client Market Stats

Source [Litmus.com]


Here’s a unique musical contraption combining a variety of smart phones. My favorite part of this instrument is the portable speaker at the base of the “guitar.” Classic.

…or should I say neo-classic?

Link via Engadget


Japanese electronics-giant Sharp recently unveiled an LCD touchscreen that displays 3D images without requiring special glasses. Sharp identified mobile phones as a potential outlet for this technology, and this week announced the first 3D camera to be used in mobile devices.

In a press release, Sharp explained how its 3D technology works:

“3D images are composed of two views taken using two cameras that simultaneously capture separate images for the right and left eyes. Consequently, a 3D camera requires peripheral circuitry to apply image processing to the two images, for example, to adjust color or to correct positioning between the images from the two cameras.”

The glasses used to view 3D images have lenses with colored filters. This creates the illusion of something popping off the screen known as parallax. The left and right eyes see separate images because of the apparent displacement of an object as seen from two different points.

The reason 3D technology did not successfully gain widespread use in the 1970s was because technologists failed to create a 3D user experience without the need for funky glasses. In order for parallax to work without glasses on mobile, viewers will hold a mobile device 12 inches (30 centimeters) in front of their face – approximately the same distance a mobile phone is typically held.

Sharp plans to ship the cameras as soon as July, and will begin mass-producing the product this year. Could we be on the verge of capturing and presenting eye-catching 3D images and video with our mobile phones? It’s an exciting prospect.

How will 3D content change our mobile experience?

Three-dimensional imaging technologies are changing the way we experience media, first in movie theaters, now in our homes, and soon in our hands. If 3D cameras become standard in our mobile devices, a wave of new content would contribute to the refinement of the technology.

Here are five ways we’d like to see 3D cameras and imaging for mobile applications:

1. Games. (Did we hear someone say Nintendo 3DS?)

2. Data charts and interactive surveys. Information architecture in 3D would be amazing.

3. Product previews for smaller items like jewelry could change the way we pop the question.

4. 3D profile pictures and video chat.

5. Navigation and maps with pop-up landmarks to guide viewers along.

What are some of your ideas for 3D imaging in mobile applications? Tell us what you’re thinking in the comments section.


The Business Insider has posted an article titled How To Hire A Great iPhone Developer and it features a few quotes from our creative director, Ryan Unger. It’s a good read with some valuable insight, so feel free to give it a look.


Hampshire, UK – 4th November 2009: A new report from Juniper Research (www.juniperresearch.com), forecasts that consumer usage of mobile coupons will generate close to $6 billion globally in retail redemption value by 2014.

Juniper Research’s new report – ‘Mobile Coupons & NFC Smart Posters: Strategies, Applications & Forecasts 2009-2014’ cautions that user apathy amongst the wider public, as well as lack of willingness to change and learn a new method of making financial transactions are potential stumbling blocks. This is despite NFC trial results which show very high levels of user acceptance.

“Marketers can use the mobile device as the ultimate personal marketing channel. It is almost permanently switched on and physically with the consumer. This makes a great opportunity for brands and marketing agencies to access clients immediately, driving footfall and encouraging an instant decision,” explained Howard Wilcox, Senior Analyst at Juniper Research and lead report author.

Smart posters with embedded NFC tags will bring to life static billboards, creating immediate interaction between potential customers and their prospective purchases. By simply passing their device close to the tag, users can take away a coupon or product information that can result in purchase decisions.

Further findings from the Mobile Coupons and Smart Posters report include:

  • ARPU from NFC coupons and smart posters will exceed ARPU from NFC payment transactions
  • The vast majority of mobile coupon redemption value will be generated by the Far East & China, Western Europe and North America in 2014

The report, launched globally today, contains comprehensive six year forecasting for all the key market parameters including users, redemption rates, values and incremental ARPU for all mobile coupons, NFC coupons and NFC smart posters.

The Mobile Coupons & Smart Posters whitepaper and further details of the study, ‘Mobile Coupons & NFC Smart Posters: Strategies, Applications & Forecasts 2009-2014’ can be freely downloaded from the Juniper website.


When I first got my iPhone some two years ago, I rarely experienced connectivity issues. In fact, I was pretty proud of the fact that my phone and data service were so consistent. Flash forward to today, and I’ve moved from Cleveland (population: 500,000) to Chicago (population: 2.9 million), and the number of iPhone users has increased many, many times over.

Increasingly, I can’t hold on to a call. No joke—I drop calls every single day. And 3G data service? At this point, I feel like I’ve won the lottery when I see that beautiful little 3G icon instead of the letter “E” at the top of my screen. The other day, a friend of mine received nine visual voicemails all at once…and they had been left by recipients four days prior!

Make no mistake. Despite these issues, I absolutely love my iPhone. And thankfully, a recent article over at the NY Times has shed some light on why these issues are occurring.

You can read the article here.

Clearly, no one could have predicted the success of the iPhone. With a little patience, it looks like all of these issues will be ultimately resolved.



Question: How does a newcomer introduce just one cell phone, and absolutely obliterate their competition with respect to profit?

Answer: They build an iPhone.

Top Cell Phone Manufacturers' Estimated Revenues Compared to Apple's

Top Cell Phone Manufacturers' Estimated Revenues Compared to Apple's


In the cell phone game, the Apple iPhone only accounts for 8% of the total industry revenue, but 32% of the total industry profit. How they managed this feat is quite simple. They pull in a 40% operating margin, in an industry that averages only 7.5%. The next most profitable company in the industry, RIM, only takes in 20.7% operating margin.
iSmashPhone.com ]


Microsoft is teaming up with Nokia to develop mobile versions of its hugely popular software titles for Nokia devices. This sounds like a very promising union, and I’ll be excited to see what develops.

You can read the story here.



Mobile Web DesignA one-size-fits-all approach to solving problems rarely seems to work in the real world, and the mobile Web is no different.

Up to this point, most mobile sites have been developed by re-hashing traditional Web content and squeezing it onto the small screen—an unfortunate “Mini-Me” approach to mobile Web design. The result? While the traditional Web becomes more useful and creative every day, the significance of the mobile Web has largely stalled. The mobile Web has yet to realize its awesome potential, and the problem isn’t a technology issue like you may be already thinking. The problem is design, or rather, a lack thereof, within the mobile medium.

1. The Mobile Web is Not the Little Sister of the Traditional Web.

What makes a mobile site so different?

It’s not the screen size—it’s the intent of the user. Very often, traditional Web users browse the Web for entertainment or to kill time. Even when traditional users need to perform work-related tasks, they are easily sidetracked by Twitter, YouTube, or any of the thousands of social networking sites.

Mobile users, on the other hand, typically browse the mobile Web when they are in need of specific information. These experiences tend to be much shorter than they are on the traditional Web, and users rarely browse for entertainment purposes. Let’s just be honest with ourselves—if a user could be in front of a computer, that’s where he or she would be.

Suppose that you were offered a chance to view a new Red Hot Chili Peppers music video on your phone. Would you actually navigate to the video and watch it, when you could just as easily view it on a speedy home computer? Re-purposing traditional Web content and stuffing it into a mobile browser is a recipe for disaster. Instead, it’s time to look at the mobile Web as a uniquely distinctive medium.

2. Give People What They Want, When They Want It.

All mobile Web users across the globe want the same thing: the ability, at any time, to easily access any information.

What this means for mobile Web designers and developers, is that first and foremost, we need to approach mobile Web sites as an information-architecture problem, and NOT as a technology problem. Mobile Web sites should be formatted in a way that allows users to easily navigate and make decisions. Users don’t want to dig through the clutter of a traditional Web site to find the tiny link they were looking for.

Companies that merely ensure their existing Web site is viewable on mobile phones, have, for the most part, wasted their time and money. This is primarily because this type of mobile Web site will likely be hard to navigate through, or be terrible looking. All too often, users get frustrated when they can’t find the content they are looking for. This fact is exactly why wireless carrier “decks” exist.

3. Build Unique Mobile Content, or Don’t Bother Building Anything at All.

Mobile is a unique medium and it should be designed with this idea in mind. If you are not willing to rewrite, modify, or create custom mobile content, then don’t bother creating a mobile site in the first place.

This point is best illustrated by an example:

A university could easily mobilize its existing Web content to create a mobile Web site, but do freshman really need to be able to schedule classes from their phone when they are lost in the Quad? The answer should be, obviously, no.

Wouldn’t the university mobile site be more effective if it was limited to custom information that is relevant for on-the-go students—such as mobile maps, a one-click phone number directory and faculty office hours? The answer is yes.

4. Make It Useable. Make It Useable. Make It Useable.

Mobile Web sites MUST always work on every phone. Period.

What this means is that mobile Web designers need to consider multiple screen sizes, as well as multiple technologies. A mobile Web site should dynamically transcode content such as forms, images, videos, ringtones and layouts, so that any user, with any phone, can enjoy a seamless browsing experience. Users should never have to tell a mobile site what kind of phone they have—it should already know.

Consider that for the traditional Web, designers and developers need to account for differences between Internet Explorer, Safari, Firefox, Opera, screen sizes, color depth, Flash versions, and more. Why would mobile be any different?

5. Don’t Forget About Design. Seriously.

Mobile Web surfers are still consumers, and consumers are deeply impacted by design. Don’t believe this? Allow us to introduce you to a fine company called Apple.

Because the concern at the forefront of people’s minds has been technology, brands and agencies often neglect the importance of design in the mobile space. It is almost assumed that because the mobile Web has to work on every mobile device, it can’t also look great. We couldn’t disagree with this mindset more.

When a mobile marketing firm approaches a mobile Web design project, it should design a series of visual layouts for a client that illustrate how the mobile site will look on a variety of different devices. For example, our firm refines a selected visual design concept into a WML layout (old school WAP 1.0), an XHTML-MP (WAP 2.0) layout at several different screen sizes, and (when possible) an iPhone-specific layout. The goal here is to ensure that no matter what phone is viewing the content, it will look its absolute best.

In Summary:

1. Think about the mobile Web in a new way. Get creative.
2. Clear and concise information-architecture specific to mobile is an absolute must.
3. Create compelling mobile content or don’t bother at all.
4. Mobile sites have to work—always. No ifs, ands, or buts.
5. It’s called mobile Web DESIGN. Not mobile Web cram-it-on-the-screen.

About Punchkick Interactive

Punchkick Interactive is America’s first design firm to focus exclusively on full-service mobile marketing. The firm specializes in creating text-message campaigns, mobile games, Flash Lite content, branded mobile Web sites, custom BREW and Java ME applications, iPhone apps, mobile media distribution systems, Bluetooth proximity marketing campaigns, and more. For additional information about mobile marketing visit http://www.punchkickinteractive.com or call (800) 549-4104.


This is very exciting news as I can’t think of a single thing that could more quickly expand the reach of Flash Lite.

Sony Ericsson brings Flash Lite to Java ME

Sony Ericsson announced today at its Developer World conference plans for a new technology that bridges Adobe Flash Lite and Java ME development platforms.

The technology, called Project Capuchin, allows Java ME (formerly known as J2ME) applications to use Flash Lite as the front-end interface for mobile phone applications.

“In using Flash, you typically can’t access properties of the phone. But with Capuchin, you can get at information and applications in the phone and use that info with the Flash display,” said Christopher David, director of long-term platform planning at Sony Ericsson.

The Java ME/Flash Lite connection will be a two-way street, so both can invoke the other, according to Ulf Wretling, director of Sony Ericsson Developer World. But most importantly, Flash content is packaged as a Java JAR file for use on Java ME-compatible mobile phones.

Read the full article on InternetNews.com


Brand Experience

Pearson
intel
Allstate
Liquid Wrench
Qualcomm
ups
ASPCA
Motel 6

Punchkick Interactive in the news

Mobile Year in Review 2010
—December 13, 2010,
Punchkick Interactive Launches Full-Featured Mobile-Web Site for ASPCA
—March 8, 2010,

CHICAGO, IL (March 08, 2010)—Punchkick Interactive®, a Chicago-based mobile marketing company, today announced the launch of the mobile Web site for the ASPCA® (The American Society for the Prevention of Cruelty to Animals®).

iPhone & iPad App Developer
—January 29, 2012,

Punchkick Interactive is looking for an iPhone app developer. We are a fast-growing mobile marketing agency with a strong track record of success working with clients, including Fortune 100 companies, marketing agencies, and more.