<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Punchkick Interactive Inc. &#187; developer</title>
	<atom:link href="http://www.punchkickinteractive.com/tag/developer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.punchkickinteractive.com</link>
	<description>Punchkick Interactive is a one-stop, meet-any-deadline, won&#039;t blow-the-budget, must-impress-your-boss, best-in-the-business, mobile marketing powerhouse.</description>
	<lastBuildDate>Mon, 30 Jan 2012 05:29:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Hiring an iPhone Developer? Read This First.</title>
		<link>http://www.punchkickinteractive.com/apple/hiring-an-iphone-developer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hiring-an-iphone-developer</link>
		<comments>http://www.punchkickinteractive.com/apple/hiring-an-iphone-developer/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 23:36:06 +0000</pubDate>
		<dc:creator>zdabbas</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Punchkick Interactive]]></category>
		<category><![CDATA[business insider]]></category>
		<category><![CDATA[developer]]></category>

		<guid isPermaLink="false">http://www.punchkickinteractive.com/blog/?p=372</guid>
		<description><![CDATA[The Business Insider has posted an article titled How To Hire A Great iPhone Developer and it features a few quotes from our creative director, Ryan Unger. It&#8217;s a good read with some valuable insight, so feel free to give it a look.]]></description>
			<content:encoded><![CDATA[<p>The Business Insider has posted an article titled <a title="How To Hire A Great iPhone Developer" href="http://www.businessinsider.com/how-to-hire-a-great-iphone-developer-2009-12#top">How To Hire A Great iPhone Developer</a> and it features a few quotes from our creative director, Ryan Unger. It&#8217;s a good read with some valuable insight, so feel free to give it a look.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/apple/hiring-an-iphone-developer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sign-up for the &#8216;iPhone Developer Program Acceptance Confirmation List&#8217;</title>
		<link>http://www.punchkickinteractive.com/apple/iphone-developer-program-acceptance-confirmation-list/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=iphone-developer-program-acceptance-confirmation-list</link>
		<comments>http://www.punchkickinteractive.com/apple/iphone-developer-program-acceptance-confirmation-list/#comments</comments>
		<pubDate>Fri, 04 Apr 2008 22:48:10 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Punchkick Interactive]]></category>
		<category><![CDATA[approval]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[ie]]></category>
		<category><![CDATA[PDA]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[punchkick]]></category>
		<category><![CDATA[rejection]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.punchkickinteractive.com/blog/?p=250</guid>
		<description><![CDATA[Punchkick Interactive has officially been approved by Apple to become part of the Apple iPhone Developer Program, and we are curious as to the number of other developers who were also approved&#8212;so, we decided to start a tally. If you have been approved by Apple to participate in the iPhone Developer Program, then leave a <a href="http://www.punchkickinteractive.com/apple/iphone-developer-program-acceptance-confirmation-list/#more-698" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Punchkick Interactive has officially been approved by Apple to become part of the Apple iPhone Developer Program, and we are curious as to the number of other developers who were also approved&mdash;so, we decided to start a tally.</p>
<p><strong>If you have been approved by Apple to participate in the iPhone Developer Program, then leave a comment. We will update the tally here daily.</strong></p>
<div style="height:2px">&nbsp;</div>
<p><span style="font-size: 150%">1 developer has been approved.</span></p>
<div style="height:2px">&nbsp;</div>
<p><img src='http://www.blogsmithmedia.com/www.tuaw.com/media/2007/03/iphone.jpg' alt='iPhone' class='alignleft' />As a bit of background, U.S. applicants rejected received an e-mail stating: &#8220;Dear Registered iPhone Developer, Thank you for expressing interest in the iPhone Developer Program.  We have received your enrollment request.  As this time, the iPhone Developer Program is available to a limited number of developers and we plan to expand during the beta period.  We will contact you again regarding your enrollment status at the appropriate time. Thank you for applying.&#8221;</p>
<p>Applicants outside the United States received an e-mail stating: &#8220;Dear Registered iPhone Developer, Thank you for expressing interest in the iPhone Developer Program. We have received your enrollment request.  At this time, the iPhone Developer Program is only available in the US and will expand to other countries during the beta period.  We will contact you again regarding your enrollment status at the appropriate time. Thank you for applying.&#8221;</p>
<p><strong>Learn more about Punchkick Interactive&#8217;s <a href="http://www.punchkickinteractive.com/mobile/services/iphone-software-development.php">iPhone software development</a> capabilities.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/apple/iphone-developer-program-acceptance-confirmation-list/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Adobe CEO Announces that iPhone Flash Player Development is Officially Underway</title>
		<link>http://www.punchkickinteractive.com/adobe/adobe-ceo-announces-iphone-flash-player-development-is-officially-underway/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-ceo-announces-iphone-flash-player-development-is-officially-underway</link>
		<comments>http://www.punchkickinteractive.com/adobe/adobe-ceo-announces-iphone-flash-player-development-is-officially-underway/#comments</comments>
		<pubDate>Wed, 19 Mar 2008 07:15:16 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[developer tools]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[ie]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[nokia 810]]></category>
		<category><![CDATA[opera mobile]]></category>
		<category><![CDATA[pocket ie]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[punchkick]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[shantanu narayen]]></category>
		<category><![CDATA[skyfire]]></category>
		<category><![CDATA[software developers kit]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/adobe/cs3/flash/flash-lite/adobe-ceo-announces-iphone-flash-player-development-is-officially-underway/</guid>
		<description><![CDATA[Adobe&#8217;s CEO, Shantanu Narayen, said Tuesday that Adobe has officially started development of a Flash player suitable for use on Apple&#8217;s iPhone and hopes to finish development by June. Narayen made the comments during a conference call with investors, explaining that Apple&#8217;s recent release of an iPhone software developers kit (SDK) has afforded his company <a href="http://www.punchkickinteractive.com/adobe/adobe-ceo-announces-iphone-flash-player-development-is-officially-underway/#more-691" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><strong>Adobe&#8217;s CEO, Shantanu Narayen, said Tuesday that Adobe has officially started development of a Flash player suitable for use on Apple&#8217;s iPhone and hopes to finish development by June.</strong></p>
<p>Narayen made the comments during a conference call with investors, explaining that Apple&#8217;s recent release of an iPhone software developers kit (SDK) has afforded his company the necessary tools to finally begin work an iPhone version of Flash Player.</p>
<p><img class="alignright" src='http://www.punchkickinteractive.com/wp-content/uploads/2008/03/flash-iphone14.jpg' alt='Flash Player on iPhone' /></p>
<p>&#8220;We believe Flash is synonymous with the Internet experience, and we are committed to bringing Flash to the iPhone,&#8221; he said. &#8220;We have evaluated (the software developer tools) and we think we can develop an iPhone Flash player ourselves.&#8221;</p>
<p>Adobe hopes to deliver their missing product via Apple&#8217;s new App Store, set to open in June alongside the release of iPhone software version 2.0.</p>
<p>So much for Jobs&#8217; comments about the iPhone not being able to support Flash because of a limitation with the Flash player. It seems ridiculous that Apple&#8217;s position is a limitation in the Flash Player given that the Flash Player works perfectly on the Nokia 810, countless other portable devices, the Skyfire browser, Pocket IE, and Opera Mobile 9.5. I am very happy to hear about Adobe&#8217;s new position on the issue.</p>
<p>Source: <a rel="nofollow" href="http://www.appleinsider.com/articles/08/03/18/adobe_begins_work_on_flash_player_for_iphone.html">Apple Insider</a>, <a rel="nofollow" href="http://online.wsj.com/article/SB120588767706747197.html">Wall Street Journal</a></p>
<p><strong>Learn more about Punchkick Interactive&#8217;s <a href="http://www.punchkickinteractive.com/mobile/services/iphone-software-development.php">iPhone software development</a> capabilities.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/adobe/adobe-ceo-announces-iphone-flash-player-development-is-officially-underway/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Mobile Ocean Screensaver Copyright Violations</title>
		<link>http://www.punchkickinteractive.com/punchkick-interactive/mobile-ocean-screensaver-copyright-violations/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mobile-ocean-screensaver-copyright-violations</link>
		<comments>http://www.punchkickinteractive.com/punchkick-interactive/mobile-ocean-screensaver-copyright-violations/#comments</comments>
		<pubDate>Mon, 18 Feb 2008 20:17:46 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Punchkick Interactive]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS3]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[google search]]></category>
		<category><![CDATA[illegal]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[mobile ocean]]></category>
		<category><![CDATA[Mobile Screensavers]]></category>
		<category><![CDATA[punchkick]]></category>
		<category><![CDATA[screensaver]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[wallpaper]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/punchkick-interactive/mobile-ocean-screensaver-copyright-violations/</guid>
		<description><![CDATA[I don&#8217;t know if I should be upset, or flattered. I think that my cease and desist letters solve that mystery. Some of the sites I found show hundreds of downloads of our Mobile Ocean Screensaver&#8212;that&#8217;s a bit upsetting. I am also amazed that there are 1,350 pages in google search for &#8220;mobile ocean punchkick.&#8221; <a href="http://www.punchkickinteractive.com/punchkick-interactive/mobile-ocean-screensaver-copyright-violations/#more-211" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know if I should be upset, or flattered. I think that my cease and desist letters solve that mystery. Some of the sites I found show hundreds of downloads of our <a href="http://www.punchkickinteractive.com/blog/index.php/mobile-marketing/mobile-ocean-flash-lite-screensaver-wallpaper/">Mobile Ocean Screensaver</a>&mdash;that&#8217;s a bit upsetting.</p>
<p>I am also amazed that there are 1,350 pages in google search for &#8220;mobile ocean punchkick.&#8221; This basically means that when people post illegal downloads, they don&#8217;t even pay attention to scrubbing out the company name! At they very least I expect them to have setup keyword driven links back to our site. Did they? Nope.</p>
<p><img class="aligncenter" src='http://www.punchkickinteractive.com/wp-content/uploads/2008/02/picture-14.png' alt='mobile ocean punchkick seo' /></p>
<p>Other <a href="http://punchkickinteractive.com/blog/index.php/adobe/cs3/flash/flash-lite/flash-lite-developers-take-notice-found-list-of-50-illegally-posted-flash-lite-games/">copyright violations pertaining to Flash Lite software</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/punchkick-interactive/mobile-ocean-screensaver-copyright-violations/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>584 Flash Capable Windows Mobile Devices in World&#8217;s Largest PDA Database</title>
		<link>http://www.punchkickinteractive.com/adobe/cs3/flash/584-flash-capable-windows-mobile-devices-in-worlds-largest-pda-database/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=584-flash-capable-windows-mobile-devices-in-worlds-largest-pda-database</link>
		<comments>http://www.punchkickinteractive.com/adobe/cs3/flash/584-flash-capable-windows-mobile-devices-in-worlds-largest-pda-database/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 01:15:11 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PDA]]></category>
		<category><![CDATA[Smartphone]]></category>
		<category><![CDATA[Verizon Wireless]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[css]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[flash player]]></category>
		<category><![CDATA[ie]]></category>
		<category><![CDATA[mobile devices]]></category>
		<category><![CDATA[N96]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Pocket PC]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[punchkick]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Verizon]]></category>
		<category><![CDATA[Windows Mobile]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/adobe/cs3/flash/flash-lite/584-flash-capable-windows-mobile-devices-in-worlds-largest-pda-database/</guid>
		<description><![CDATA[I stumbled across the self-proclaimed &#8220;World&#8217;s Largest PDA Database,&#8221; and as soon as I did I thought, &#8220;I can finally get a tally of how many Windows Mobile 2002, 2003 or 5.0 devices are on the market!&#8221; In total I found 584 devices. Unfortunately, however, there is no data on the penetration of these devices. <a href="http://www.punchkickinteractive.com/adobe/cs3/flash/584-flash-capable-windows-mobile-devices-in-worlds-largest-pda-database/#more-209" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://smartphonedb.com/"><img class="alignleft" src='http://www.punchkickinteractive.com/wp-content/uploads/2008/02/header_title4.gif' alt="World's Largest PDA Database" /></a>I stumbled across the self-proclaimed &#8220;<a href="http://smartphonedb.com/">World&#8217;s Largest PDA Database</a>,&#8221; and as soon as I did I thought, &#8220;I can finally get a tally of how many Windows Mobile 2002, 2003 or 5.0 devices are on the market!&#8221; In total I found 584 devices. Unfortunately, however, there is no data on the penetration of these devices.</p>
<p>Why is this important? Adobe offers installers for Flash Lite 2.1 for Windows Mobile 5.0, Flash Player 7 for Pocket PC 2003, and the Flash Player 6 for Windows Mobile 2002. Although this does not have the mass market appeal of Verizon Wireless, it is certainly notable.</p>
<p><strong>Flash is pre-installed on:</strong></p>
<ul>
<li>70 Nokia Phones (includes <a href="http://punchkickinteractive.com/blog/index.php/mobile/nokia/nokia-n96-specs-released-flash-lite-30-preinstalled/">N96</a>)</li>
<li>58 Sony Ericsson Phones</li>
<li>13 BREW Phones</li>
<li>6 Sony CLIE PDAs</li>
<li>All NTT Docomo handsets</li>
<li>All KDDI handsets</li>
</ul>
<p><strong>Flash can be installed on:</strong></p>
<ul>
<li>Microsoft Windows Mobile 5.0 for Pocket PC Phone Edition (166)</li>
<li>Microsoft Windows Mobile 5.0 for Pocket PC Premium Edition (52)</li>
<li>Microsoft Windows Mobile 5.0 for Pocket PC Professional Edition (10)</li>
<li>Microsoft Windows Mobile 5.0 for Smartphone (61)</li>
<li>Microsoft Windows Mobile 2003 for Pocket PC Phone Edition (25)</li>
<li>Microsoft Windows Mobile 2003 for Pocket PC Premium Edition (54)</li>
<li>Microsoft Windows Mobile 2003 for Pocket PC Professional Edition (6)</li>
<li>Microsoft Windows Mobile 2003 for Smartphone (11)</li>
<li>Microsoft Windows Mobile 2003 Second Edition for Pocket PC Phone Edition (57)</li>
<li>Microsoft Windows Mobile 2003 Second Edition for Pocket PC Premium Edition (41)</li>
<li>Microsoft Windows Mobile 2003 Second Edition for Pocket PC Professional Edition (4)</li>
<li>Microsoft Windows Mobile 2003 Second Edition for Smartphone (35)</li>
<li>Microsoft Pocket PC 2002 Phone Edition (20)</li>
<li>Microsoft Pocket PC 2002 Premium Edition (33)</li>
<li>Microsoft Pocket PC 2002 Professional Edition (2)</li>
<li>Microsoft Smartphone 2002 (7)</li>
</ul>
<p><strong>Note from <a href="http://www.adobe.com/products/flashplayer_pocketpc/downloads/player.html">Adobe.com</a>:</strong></p>
<blockquote><p>
Note: This version of Flash Player is for the individual use of developers of Pocket PC devices. For more information about Adobe&#8217;s Flash Player distribution policy read the FAQ.</p>
<p>When you download the free player, it is provided &#8220;as-is&#8221;&mdash;which means that Adobe will support it only for Windows Mobile 5 and Pocket PC 2003 OS devices through available online resources on our website. If you experience any problems for non-certified devices, you should discuss them with other developers in various forums.
</p></blockquote>
<p><a href="http://smartphonedb.com/index.php?m=pdalist"><strong>The World&#8217;s Largest Handheld Database</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/adobe/cs3/flash/584-flash-capable-windows-mobile-devices-in-worlds-largest-pda-database/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Flash Lite Developers Take Notice: Found List of 50+ Illegally Posted Flash Lite Games</title>
		<link>http://www.punchkickinteractive.com/adobe/cs3/flash/flash-lite/flash-lite-developers-take-notice-found-list-of-50-illegally-posted-flash-lite-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flash-lite-developers-take-notice-found-list-of-50-illegally-posted-flash-lite-games</link>
		<comments>http://www.punchkickinteractive.com/adobe/cs3/flash/flash-lite/flash-lite-developers-take-notice-found-list-of-50-illegally-posted-flash-lite-games/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 06:08:24 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[copyright infringment]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[flash lite games]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[google search]]></category>
		<category><![CDATA[ie]]></category>
		<category><![CDATA[illegal]]></category>
		<category><![CDATA[PR]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/adobe/cs3/flash/flash-lite/flash-lite-developers-take-notice-found-list-of-50-illegally-posted-flash-lite-games/</guid>
		<description><![CDATA[While doing a google search for &#8220;flash lite poker,&#8221; I found a site listing more than 50 Flash Lite games (most-likely in violation of copyright). If you are a Flash Lite developer, you should check out this list of illegally posted Flash Lite games to see if your content has been stolen or infringed upon. <a href="http://www.punchkickinteractive.com/adobe/cs3/flash/flash-lite/flash-lite-developers-take-notice-found-list-of-50-illegally-posted-flash-lite-games/#more-672" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>While doing a google search for &#8220;flash lite poker,&#8221; I found a site listing more than 50 Flash Lite games (most-likely in violation of copyright). If you are a Flash Lite developer, you should check out this list of illegally posted Flash Lite games to see if your content has been stolen or infringed upon. <em>Note: we are <strong>NOT</strong> promoting this link, rather, we are posting it so that the developers of the games can pursue action against the target Web site.</em></p>
<p><em>We edited the link to so that it could not be spidered.</em><br />
http://www [DOT] kingofwarez [DOT] com [FORWARD SLASH] showthread.php?t=15084</p>
<p><strong>The Game List (as identified by the target site):</strong><br />
-Pong Lite<br />
-whack attack<br />
-road rider<br />
-memik<br />
-monster kick<br />
-payjaz<br />
-locura<br />
-lunar lander<br />
-hiorlo<br />
-dan muffin<br />
-dawn of the fly<br />
-clear the field<br />
-foursight<br />
-dance<br />
-cornrush<br />
-martian mayhem<br />
-bubble shooting<br />
-are you thirsty<br />
-log jam<br />
-fruitball<br />
-crazy taxi<br />
-crazy taxi night<br />
-micro invaders<br />
-penalty shootout<br />
-speedracer<br />
-retch<br />
-snapper game<br />
-pocket slots<br />
-doodle<br />
-lite poker<br />
-casino blackjack<br />
-knights puzzle<br />
-tempiduri<br />
-danze van hellzing<br />
-frisbee fetch<br />
-fruit slot<br />
-fugitive tortoise<br />
-go sushi<br />
-jan ken<br />
-cube &#8211; puzzle game<br />
-sokoflash<br />
-snake lite<br />
-presidance<br />
-moby<br />
-iSnake<br />
-cQuenzer<br />
-Tic-tac-toe<br />
-Fruitball<br />
-Darkkiller<br />
-Remember<br />
-Ping<br />
-Blackjack<br />
-Floored<br />
-Dodge</p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/adobe/cs3/flash/flash-lite/flash-lite-developers-take-notice-found-list-of-50-illegally-posted-flash-lite-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>16 million Verizon Wireless subscribers can view Flash Lite content using 13 different phones</title>
		<link>http://www.punchkickinteractive.com/adobe/16-million-verizon-wireless-subscribers-can-view-flash-lite-content-using-13-different-phones/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=16-million-verizon-wireless-subscribers-can-view-flash-lite-content-using-13-different-phones</link>
		<comments>http://www.punchkickinteractive.com/adobe/16-million-verizon-wireless-subscribers-can-view-flash-lite-content-using-13-different-phones/#comments</comments>
		<pubDate>Sat, 30 Jun 2007 07:20:51 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[BREW]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Verizon Wireless]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ie]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[punchkick]]></category>
		<category><![CDATA[Samsung]]></category>
		<category><![CDATA[Verizon]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/adobe/cs3/flash/flash-lite/16-million-verizon-wireless-subscribers-can-view-flash-lite-content-using-13-different-phones/</guid>
		<description><![CDATA[Via Bill, I recently learned that as of April 30 2007, 13 Flash Lite for BREW supported handsets represent 16 million active Verizon Wireless subscribers (reported by M:Metrics). One of the many benefits with developing with Flash Lite is that you can target multiple devices with the same screen size using one FLA file. In <a href="http://www.punchkickinteractive.com/adobe/16-million-verizon-wireless-subscribers-can-view-flash-lite-content-using-13-different-phones/#more-174" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>Via <a href="http://www.flashdevices.net/2007/06/13-handsets-16-millions-verizon.html" rel="nofollow">Bill</a>, I recently learned that as of April 30 2007, 13 Flash Lite for BREW supported handsets represent 16 million active Verizon Wireless subscribers (reported by M:Metrics).</p>
<p>One of the many benefits with developing with Flash Lite is that you can target multiple devices with the same screen size using one FLA file. In the graphic below you can see how a developer would only need to create 3 FLA files to target all 13 supported Verizon Wireless handsets.</p>
<p><img src='http://www.punchkickinteractive.com/wp-content/uploads/2007/07/blog_brewscreens4.jpg' alt='blog_brewscreens.jpg' /></p>
<p>The phones that support the Flash Lite for BREW extension are: LG VX8100, LG VX8300, LG VX8500, LG VX8600, LG VX9800, LG VX9900, Motorola RAZR V3c, Motorola RAZR V3m, Motorola KRZR K1m, Samsung SCH-A930, Samsung SCH-A950, Samsung SCH-A970, and the Samsung SCH-A990.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/adobe/16-million-verizon-wireless-subscribers-can-view-flash-lite-content-using-13-different-phones/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash Lite&#8217;s role in the BREW ecosystem</title>
		<link>http://www.punchkickinteractive.com/adobe/flash-lites-role-in-the-brew-ecosystem/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=flash-lites-role-in-the-brew-ecosystem</link>
		<comments>http://www.punchkickinteractive.com/adobe/flash-lites-role-in-the-brew-ecosystem/#comments</comments>
		<pubDate>Thu, 14 Jun 2007 22:35:21 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[BREW]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Punchkick Interactive]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Verizon Wireless]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ie]]></category>
		<category><![CDATA[punchkick]]></category>
		<category><![CDATA[Verizon]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/adobe/cs3/flash/flash-lite/flash-lites-role-in-the-brew-ecosystem/</guid>
		<description><![CDATA[fiercedeveloper.com wrote a short article about Flash Lite&#8217;s role in the BREW ecosystem citing the October 2006 deal between Verizon Wireless and Adobe. The article from fiercedeveloper.com can be seen as a sign that Flash Lite may be gaining more acceptance from the media, and that it may soon be seen as the standard for <a href="http://www.punchkickinteractive.com/adobe/flash-lites-role-in-the-brew-ecosystem/#more-146" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src='http://punchkickinteractive.com/wp-content/uploads/2007/01/Picture%204.png' alt='BREW logo' /><a href="http://www.fiercedeveloper.com/story/flash-lites-role-in-the-brew-ecosystem/20070614" rel="nofollow">fiercedeveloper.com</a> wrote a short article about Flash Lite&#8217;s role in the BREW ecosystem citing the October 2006 deal between Verizon Wireless and Adobe. <a href="http://www.fiercedeveloper.com/story/flash-lites-role-in-the-brew-ecosystem/20070614" rel="nofollow">The article</a> from fiercedeveloper.com can be seen as a sign that Flash Lite may be gaining more acceptance from the media, and that it may soon be seen as the standard for wireless development in the US and abroad.</p>
<blockquote><p>&#8220;Verizon&#8217;s expanding selection of handsets, and Adobe&#8217;s support of Flash Lite for BREW, is a strong signal for developers considering Flash Lite.&#8221;</p></blockquote>
<p>At the BREW 2007 conference, we expect Adobe and Verizon Wireless to be talking about Flash Lite&#8217;s impact on some 37.5 million Americans. Verizon Wireless was the first US operator to adopt Flash Lite to it&#8217;s network, and the first operator worldwide to offer Flash Lite for BREW.</p>
<p>If you have interest in developing Flash Lite for BREW for Verizon Wireless, you may want to read our Adobe.com article, <a href="http://www.adobe.com/devnet/devices/articles/developing_for_brew.html" rel="nofollow">Developing Flash Lite for BREW applications for Verizon Wireless</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/adobe/flash-lites-role-in-the-brew-ecosystem/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It&#8217;s official: No Flash support on the iPhone</title>
		<link>http://www.punchkickinteractive.com/apple/its-official-no-flash-support-on-the-iphone/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=its-official-no-flash-support-on-the-iphone</link>
		<comments>http://www.punchkickinteractive.com/apple/its-official-no-flash-support-on-the-iphone/#comments</comments>
		<pubDate>Wed, 13 Jun 2007 17:17:01 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[punchkick]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/mobile-marketing/its-official-no-flash-support-on-the-iphone/</guid>
		<description><![CDATA[Sources at WWDC are reporting that there is officially no Flash support on the iPhone. Apparently, in the State of the Media address yesterday, the announcement was made that: &#8220;There will be no Flash support at the moment on the iPhone.&#8221; Developers are being told not to serve video via Flash, as there simply isn&#8217;t <a href="http://www.punchkickinteractive.com/apple/its-official-no-flash-support-on-the-iphone/#more-144" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src='http://www.punchkickinteractive.com/wp-content/uploads/2007/06/crying4.jpg' alt='Crying about the iPhone' />Sources at WWDC are reporting that there is officially no Flash support on the iPhone. Apparently, in the State of the Media address yesterday, the announcement was made that: &#8220;There will be no Flash support at the moment on the iPhone.&#8221; Developers are being told not to serve video via Flash, as there simply isn&#8217;t a player built for the phone yet.</p>
<p>Via <a href="http://www.tuaw.com/2007/06/12/its-official-no-flash-support-on-the-iphone-yet/" rel="nofollow">The Unofficial Apple Weblog</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/apple/its-official-no-flash-support-on-the-iphone/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Adobe Developer Center article released: Developing Flash Lite for BREW applications for Verizon Wireless</title>
		<link>http://www.punchkickinteractive.com/adobe/adobe-developer-center-article-released-developing-flash-lite-for-brew-applications-for-verizon-wireless/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=adobe-developer-center-article-released-developing-flash-lite-for-brew-applications-for-verizon-wireless</link>
		<comments>http://www.punchkickinteractive.com/adobe/adobe-developer-center-article-released-developing-flash-lite-for-brew-applications-for-verizon-wireless/#comments</comments>
		<pubDate>Mon, 04 Jun 2007 23:04:42 +0000</pubDate>
		<dc:creator>ryan unger</dc:creator>
				<category><![CDATA[Adobe]]></category>
		<category><![CDATA[BREW]]></category>
		<category><![CDATA[Flash Lite]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Punchkick Interactive]]></category>
		<category><![CDATA[Qualcomm]]></category>
		<category><![CDATA[Verizon Wireless]]></category>
		<category><![CDATA[developer]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ie]]></category>
		<category><![CDATA[MAX]]></category>
		<category><![CDATA[PR]]></category>
		<category><![CDATA[punchkick]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Verizon]]></category>
		<category><![CDATA[Wireless]]></category>

		<guid isPermaLink="false">http://punchkickinteractive.com/blog/index.php/mobile-marketing/adobe-developer-center-article-released-developing-flash-lite-for-brew-applications-for-verizon-wireless/</guid>
		<description><![CDATA[Punchkick Interactive has authored it&#8217;s first article for Adobe.com. Zak Dabbas and myself (Ryan Unger) co-authored Developing Flash Lite for BREW applications for Verizon Wireless. This article covers not only the technical side of developing applications for BREW for Verizon Wireless, but also the marketing aspects of distributing content directly to Verizon Wireless or to <a href="http://www.punchkickinteractive.com/adobe/adobe-developer-center-article-released-developing-flash-lite-for-brew-applications-for-verizon-wireless/#more-641" class="more-link">Continue reading &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.punchkickinteractive.com">Punchkick Interactive</a> has authored it&#8217;s first article for <a href="http://www.adobe.com/devnet/devices/brew.html" rel="nofollow">Adobe.com</a>. <a href="http://www.punchkickinteractive.com/mobile/company/leadership.php">Zak Dabbas</a> and myself (<a href="http://www.punchkickinteractive.com/mobile/company/leadership.php">Ryan Unger</a>) co-authored <a href="http://www.adobe.com/devnet/devices/articles/developing_for_brew.html"><em>Developing Flash Lite for BREW applications for Verizon Wireless</em></a>. This article covers not only the technical side of developing applications for BREW for Verizon Wireless, but also the marketing aspects of distributing content directly to Verizon Wireless or to a <a href="http://www.adobe.com/devnet/devices/index.html?tab:sell=5#verizon_partners" rel="nofollow">content catalog partner</a> such as <a href="http://www.shockwave.com/" rel="nofollow">Atom Entertainment</a>, <a href="http://www.funmobility.com/" rel="nofollow">FunMobility</a>, or <a href="http://www.smashingcontent.com/" rel="nofollow">Smashing Ideas</a>.</p>
<p>The article has three main sections:<br />
1.	Understanding the Flash Lite for BREW marketplace<br />
2.	Becoming an authorized Qualcomm BREW developer<br />
3.	Testing content on a Verizon Wireless handset</p>
<p><a href="http://www.adobe.com/devnet/devices/articles/developing_for_brew.html" rel="nofollow"><strong>Read the full article on Adobe.com</strong></a></p>
<blockquote><p>
<strong>Introduction</strong><br />
At the October 2006 Adobe MAX conference, Adobe and Verizon Wireless announced a partnership that would make Flash Lite content available to over 37.5 million Verizon Wireless subscribers. Flash Lite developers were understandably excited about the announcement, and teaching developers how to create content for Verizon Wireless became a central focus of the MAX conference.</p>
<p>This article will teach you how to develop Flash Lite for BREW content directly for Verizon Wireless. It will detail the process of becoming an authorized Qualcomm BREW developer, testing your Flash Lite for BREW content on a Verizon Wireless handset, and selling your content through Verizon Wireless.</p>
<p>In addition to understanding the technical specifics of creating Flash Lite for BREW content, this article will also discuss the pros and cons of using the direct model for developing and distributing Flash Lite for BREW content—including the real costs and anticipated returns on your development investment. It will also briefly cover the process of selling content through an content catalog partner, and the pros and cons associated with doing so.
</p></blockquote>
<p>Also, we would like to thank <a href="http://www.phillippastore.com/flash.htm" rel="nofollow">Phil Pastore</a> for helping out with the headshots.</p>
<p><strong>Learn more about Punchkick Interactive&#8217;s <a href="http://www.punchkickinteractive.com/mobile/services/custom-mobile-software.php">Flash Lite development</a> capabilities.</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://www.punchkickinteractive.com/adobe/adobe-developer-center-article-released-developing-flash-lite-for-brew-applications-for-verizon-wireless/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>

