Samsung to Offer Video Projector Accessory for Mobile Phones
Mobile phone users will now be able to project videos, photos, games, give business presentations, video conference, or anything else that they want onto a 10-20 inch surface using a mini-projector developed by Samsung. The Samsung mini-projector is expected to hit the market as early as the Q2, 2008.

Source: fareastgizmos.com
CS3 Device Profile Update #5 Available for Download
Mark reports that Device Profile #5 is now available for download. This update features the first Flash Lite 3.0 devices available in the market.
An important note: before downloading Update #5, you must first download and install the Flash Lite 3 Update for Device Central CS3 and for Flash CS3 Professional (2 separate updates).
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List of Mobile Phone to PC Projector Options
I often hear people asking about ways to project the screen of a mobile phone to a PC during presentations, so I decided to compile a short list of mobile phone to PC projector options. If you have any experience with mobile to PC projectors, please post a short comment.
The four discussed here are:
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| Mobilola | Remote S60 | Screenshot | Project-a-Phone |
I personally use Mobilola Remote Control by Warelex ($35 USD). It’s a C++ app that works with Symbian S60v2 and S60v3 phones. I have been using it through an emulated WinXP (via Parallels on my Mac laptop) and it’s still really snappy. It also was extremely easy to set up. A few of the Mobilola Remote Control features are:
- Shows your phone screen on your PC
- Option to fully control your phone via PC
- Zoom in/out
- Full screen presentation option
- Snapshot
- Video recording
- Works over Bluetooth or USB
- Demo your phone through Skype Video and record YouTube video presentations directly to YouTube with webcam driver functionality
Remote S60 Professional ($30 USD) by MobileWays is a similar tool. I have not personally used this tool, but I hear that it works very well.
If all you need is a single frame capture solution, then you should give Screenshot a try (if the link fails, then refresh your browser—I have noticed a problem with their servers). Screenshot for Symbian OS is a FREE program to take screenshot on your Symbian OS mobile phones (UIQ or S60). You can capture screenshot and save it to a file in JPEG, PNG, BMP or MBM format. The screenshot can be sent directly to a PC via Bluetooth or infrared and another mobile phone. It also supports continuous mode that allows you to capture screenshot every a few seconds.
If your looking for a hardware option, I have heard great things about Project-a-Phone ($295 USD).
584 Flash Capable Windows Mobile Devices in World’s Largest PDA Database
I stumbled across the self-proclaimed “World’s Largest PDA Database,” and as soon as I did I thought, “I can finally get a tally of how many Windows Mobile 2002, 2003 or 5.0 devices are on the market!” In total I found 584 devices. Unfortunately, however, there is no data on the penetration of these devices.
Why is this important? Adobe offers installers for Flash Lite 2.1 for Windows Mobile 5.0, Flash Player 7 for Pocket PC 2003, and the Flash Player 6 for Windows Mobile 2002. Although this does not have the mass market appeal of Verizon Wireless, it is certainly notable.
Flash is pre-installed on:
- 70 Nokia Phones (includes N96)
- 58 Sony Ericsson Phones
- 13 BREW Phones
- 6 Sony CLIE PDAs
- All NTT Docomo handsets
- All KDDI handsets
Flash can be installed on:
- Microsoft Windows Mobile 5.0 for Pocket PC Phone Edition (166)
- Microsoft Windows Mobile 5.0 for Pocket PC Premium Edition (52)
- Microsoft Windows Mobile 5.0 for Pocket PC Professional Edition (10)
- Microsoft Windows Mobile 5.0 for Smartphone (61)
- Microsoft Windows Mobile 2003 for Pocket PC Phone Edition (25)
- Microsoft Windows Mobile 2003 for Pocket PC Premium Edition (54)
- Microsoft Windows Mobile 2003 for Pocket PC Professional Edition (6)
- Microsoft Windows Mobile 2003 for Smartphone (11)
- Microsoft Windows Mobile 2003 Second Edition for Pocket PC Phone Edition (57)
- Microsoft Windows Mobile 2003 Second Edition for Pocket PC Premium Edition (41)
- Microsoft Windows Mobile 2003 Second Edition for Pocket PC Professional Edition (4)
- Microsoft Windows Mobile 2003 Second Edition for Smartphone (35)
- Microsoft Pocket PC 2002 Phone Edition (20)
- Microsoft Pocket PC 2002 Premium Edition (33)
- Microsoft Pocket PC 2002 Professional Edition (2)
- Microsoft Smartphone 2002 (7)
Note from Adobe.com:
Note: This version of Flash Player is for the individual use of developers of Pocket PC devices. For more information about Adobe’s Flash Player distribution policy read the FAQ.
When you download the free player, it is provided “as-is”—which means that Adobe will support it only for Windows Mobile 5 and Pocket PC 2003 OS devices through available online resources on our website. If you experience any problems for non-certified devices, you should discuss them with other developers in various forums.
The World’s Largest Handheld Database
Google PageRank Algorithm Possibly Updated
I am not 100% sure on this one, but I think that Google may have updated it’s PageRank Algorithm. Today I noticed that our site’s PageRank was lowered, so I started to check some other sites. After some digging it seems to be somewhat across the board. Our sites root, http://www.punchkickinteractive.com, dropped from a PR6 to a PR3. http://www.punchkickinteractive.com/blog/ dropped from a PR7 to a PR4. http://www.wikipedia.org/ dropped from a PR9 to a PR8. http://www.google.com and http://www.adobe.com/, however, are still PR10.
If anyone else is has noticed a similar PageRank pattern, please post a comment about it.
Nokia N96 Specs Released – Flash Lite 3.0 Pre-installed
Nokia Germany has posted the N96 specs. There are still no official images, but I imagine that it will be similar to the N95. The most notable visual changes will be the size; the N96 is slightly longer and wider, but .7 inches thinner than the N95. No official release date as of yet.

- Quadband EDGE
- Dualband HSDPA 850/2100 MHz
- DVB-H Class C
- 92 cc volume
- 125 gram weight
- 103 x 55 x 18 mm
- 16 GB internal memory AND a microSD slot; 24 GB total if you spend an extra $80
- 950 mAh battery
- 6.1 cm (2.8 inch) 320×240 display with 16 million colors
- 3.5 mm headphone jack
- WiFi (802.11b/g)
- AGPS
- 5 megapixel camera with Carl Zeiss lens that also does VGA video recording at 30 FPS
- Dual LED flash that can also be used when video recording
- S60 3rd Edition Feature Pack 2 (Flash Lite 3 enabled web browser included)
- microUSB
Via [IntoMobile] and [Nokia]
U.S. Mobile Industry is Behind the Times and Other Lies My Mother Told Me
As a resident of the United States, I’ve longed for the latest mobile phones from Japan, Korea, and other more “tech-fortunate” countries throughout APAC and Europe. I live in arguably the most powerful industrialized nation on the planet, and yet I still can’t video chat from mobile to mobile like they do in Japan. My free-phone-with-a-two-year-commitment doesn’t come with a QR Code™ reader pre-installed. And, let’s be honest, most entry level phones in the States don’t even include Bluetooth or a 1.3 megapixel camera. Until recently, I was convinced that the U.S. mobile market is behind the times.
So what gives?
Very recently, a number of studies have surfaced leading me to think that maybe, just maybe, things aren’t so bad on this side of the pond. For example, according to the CTIA in Wireless Wave Fall 2007 – A Continental Idea:
[..] earlier this year Merrill Lynch reported that Europeans still pay an average of 19¢ per minute for an average of 153 minutes a month, compared to 5¢ per minute for 834 minutes a month for customers in the U.S. The U.S. is the leader in offering bucket plans, driven by competitive market forces to offer more minutes at a lower effective rate.
3G penetration stats are looking up, too. According to industry analyst Chetan Sharma, President of Chetan Sharma Consulting, “Because of the heavy penetration of the Internet over the desktop, as well as the late advent of 3G in the market, there was not a big driver for mobile Internet until the last one or two years. As 3G penetration has been increasing[,] now we’re up to 15 to 16 percent penetration (in the U.S.).”
M:Metrics — which conducts an on-going survey of thousands of wireless customers in France, Germany, Italy, Spain, the UK, and the U.S. — recently found that a slightly higher percentage of U.S. consumers browse wirelessly for news and information than their European counterparts.
The study also shows that the U.S. is at the top in average number of minutes used per month at 832 (Canada, the number two country, averages 429 minutes). The country with the lowest average revenue per minute — a measure of the effective price per voice minute — is again the U.S. at $0.04 USD (South Korea and Mexico are tied for the number two spot at $0.11 USD). And finally, the number of wireless carriers with over one million subscribers is the largest in the U.S. at 10 companies. The country with the next highest number is the England.
My conclusion? Maybe it’s true that the grass is always greener on the other side.
While doing a google search for “flash lite poker,” I found a site listing more than 50 Flash Lite games (most-likely in violation of copyright). If you are a Flash Lite developer, you should check out this list of illegally posted Flash Lite games to see if your content has been stolen or infringed upon. Note: we are NOT promoting this link, rather, we are posting it so that the developers of the games can pursue action against the target Web site.
We edited the link to so that it could not be spidered.
http://www [DOT] kingofwarez [DOT] com [FORWARD SLASH] showthread.php?t=15084
The Game List (as identified by the target site):
-Pong Lite
-whack attack
-road rider
-memik
-monster kick
-payjaz
-locura
-lunar lander
-hiorlo
-dan muffin
-dawn of the fly
-clear the field
-foursight
-dance
-cornrush
-martian mayhem
-bubble shooting
-are you thirsty
-log jam
-fruitball
-crazy taxi
-crazy taxi night
-micro invaders
-penalty shootout
-speedracer
-retch
-snapper game
-pocket slots
-doodle
-lite poker
-casino blackjack
-knights puzzle
-tempiduri
-danze van hellzing
-frisbee fetch
-fruit slot
-fugitive tortoise
-go sushi
-jan ken
-cube – puzzle game
-sokoflash
-snake lite
-presidance
-moby
-iSnake
-cQuenzer
-Tic-tac-toe
-Fruitball
-Darkkiller
-Remember
-Ping
-Blackjack
-Floored
-Dodge
A Bright Future for Flash Lite with More Than 460,000 Mobile Devices in 2008
Bill Perry (Mobile evangelist for Adobe) has just posted the Flash Lite install base forecasts for 2008 from the Strategy Analytics Flash-Enabled Handset Forecast from January 4, 2008. The forecast includes the installed base of Flash Lite devices by Region, Country and Version. Bill’s PDF highlighting the 91% Global Growth of Flash Lite in 2007 can be downloaded here.
Worldwide, the totals for 2008 add up to: 461,733,000 mobile devices with Flash Lite pre-installed.
The score card for 2008 reads:
1. APAC – 154,761,000
2. Western Europe – 107,832,000
3. Japan – 77,603,000
4. Americas – 64,561,000
5. CALA – 32,024,000
6. Central Europe – 24,952,000
What are the biggest surprises?
I truly did not expect the Flash Lite 2.x numbers to be so high. Adobe is forecasting that in 2008 the Americas and Western Europe will have higher Flash Lite 2.0 or 2.1 adoption than 1.1! Despite this, Flash Lite 1.1 will still most likely stay the obvious standard.
I am very excited to see that the Americas are so close in numbers to Japan. Additionally, they have more than double the numbers of Central America, Latin America, and Central Europe. It’s no surprise that Western Europe and APAC still top the charts.
What does this all mean?
As companies like Verizon continue to grow with Flash Lite, consumer adoption rates will no doubt go up as well. As a full service mobile marketing firm that is passionate about mobile and pushing the medium forward, we can continue to pursue Flash Lite development with our clients—knowing that one day in the near future it will become the mobile standard of third party development.
We have been working commercially with Flash Lite for some time. Our projects have ranged from oem user interface development, to consumer content such as custom applications and games. We couldn’t be happier about the news.
Open Mouth, Insert Foot
Every once in a while—perhaps as often as the solar equinox or emergence of the breeding cicadas—I open my mouth and say something I later regret. And when I do so, I feel it is my duty to own up to my mistake. So, with my sneaker on my plate, I apologize to all of you about my July 5th rant, Why a True Apple Fan Would Never Buy an iPhone.
Why, you ask? Allow me to explain.
I decided that I needed a smart phone with true email capabilities about two months ago. Looking around at the options out there, I wasn’t particularly blown away by any of the smart phones I played around with at the Verizon store. On second look, the iPhone started to seem like a phone I could (*ahem) learn to live with.
Fast forward two months.
My iPhone and I are best friends, and in some countries, possibly married. I absolutely cannot live without it. The email software is incredible and syncs perfectly with my .Mac account and IMAP business account. The camera is beautiful and I find myself constantly taking pictures with my phone—something I’ve never done in the 11+ years I’ve been a cell phone user. I use the iPhone religiously for iPod purposes, and my video podcasts have never looked better. And the Safari browser has proven to be a mid-argument-dispute-resolution miracle on more than one occasion.
Sure, the iPhone has some problems. Edge isn’t too quick, and 8 gigs just isn’t enough memory. But the goods FAR outweigh the bad. Software updates have even fixed a number of the issues I once complained about. Reading through my previous post, I’ve had to ask myself: Am I so jaded that a technical marvel like the iPhone can elicit a complaint from me?
Mr. Jobs, if you’re reading this, please accept my apology. Please continue to deliver me gadgets like the iPhone. And please forgive us tech-geeks when we are overly critical. We don’t mean it.
*Sometimes.
Learn more about Punchkick Interactive’s iPhone software development capabilities.





